1. Feral Trinkets ! BiS BiS BiS

    I’ve played this expansion long enough to see the same pattern repeat every tier: people cling to old “BiS lists” like they’re carved in stone, even when the information is outdated, misunderstood, or copied from classes that don’t share the same mechanics. A lot of what the community still calls “BiS” today is really just recycled advice from years ago — advice that doesn’t hold up when you actually look at the stats, the procs, and how the spec really functions in combat.
    That’s why I’m making this post.
    Not to argue, not to be contrary, but to mythbust the assumptions people take for granted and show the difference between known‑BiS and actual‑BiS.
    If we care about min‑maxing, snapshotting, and squeezing every drop of performance out of our class, then we need to stop repeating old lists and start looking at the real numbers again.

    I was in a TOGC25 the other day when someone asked if I planned to roll on DC HC as a cat. I said no — because like most people, I’d always heard that DBW + STS HC was the “true BiS” combo. But that moment stuck with me. I started digging into the numbers, running tests, and actually theory‑crafting the interactions of trinkets, procs and their timing lineups with actual skills; Instead of relying on old assumptions, I realized it was time to re‑evaluate what is considered BiS for Feral.
    My goal here isn’t to stir drama — it’s to get more players to look past inherited/googled wisdom and start recognizing the difference between assumed BiS and actual BiS based on real mechanics and real performance.


    There is alot going on here as my brain was back and forth, but i did try to give some kind of order to the madness.

    ������Firstly> What Is Bleed Snapshotting?
    Bleed snapshotting is the mechanic where Rip and Rake lock in your stats at the exact moment you apply them. Whatever your stats are during that cast — Agility, Attack Power, Crit, Armor Penetration, Tiger’s Fury, trinket procs, Berserk, everything — gets “snapshotted” into the bleed for its entire duration.
    The bleed does not update if your buffs fall off or new buffs appear.
    It only cares about the moment it was applied.
    So if you apply Rip during:
    - Tiger’s Fury
    - A big Agility proc
    - A big AP proc
    - Berserk
    - Mangle debuff
    - Idol proc
    …it will tick at that boosted power for the full 16 seconds, even if all those buffs disappear one second later.
    If you apply Rip during:
    - No procs
    - A bad proc (like DBW Haste)
    - No TF
    - No Berserk
    …you’re stuck with a weak bleed for the full duration.
    This is why predictable ICD trinkets (DC,WFS,STS) are king for Feral — you can line them up with your cooldowns and energy pooling to guarantee powerful snapshots.
    And it’s why random‑proc trinkets (DBW) are so unreliable — you can’t control when or what they give you, so your bleed snapshots become inconsistent.

    Cat AP - Agility Breakdown VS Strength.

    1 Agility ≈ 2.0–2.4 Strength
    (depending on gear level)
    Even though Strength gives “2 AP,” it’s effectively weaker than Agility’s “1 AP” because Agility gets multiplied by so many Feral-specific effects

    Strength does NOT scale how Agility does with the Feral Cat talents.
    It gives AP, but that AP is not multiplied the same ways.


    General Majority damage:
    ������Feral DPS is 70–80% bleeds + white hits
    Bleeds scale with:
    - Agility
    - AP
    - Crit
    Bleeds do NOT scale with:
    - Haste (does nothing for bleeds)
    So when DBW procs:
    - 600 Strength → Rip/Rake get almost nothing but power
    - 600 Haste → Rip/Rake get literally nothing
    You’re stuck with a weaker bleed snapshot for 16 seconds.
    That’s catastrophic for Feral DPS.


    Two main points regarding the previous knowledge:

    ������ DBW’s random timing ruins snapshotting
    Feral’s entire DPS engine revolves around:
    - Pooling energy
    - Waiting for procs
    - Popping Tiger’s Fury
    - Applying Rip/Rake during peak stats
    - Letting those bleeds tick at max power
    DBW’s randomness destroys that plan.
    You can’t:
    - Predict it
    - Align it
    - Pool for it
    - Sync it with TF
    - Sync it with Berserk
    - Sync it with Omen of Clarity

    ������ Only ONE of DBW’s procs is good for Feral
    Correct DBW proc table:
    - 600 Agility → ✔ amazing
    - 600 Strength → Ok I guess, But strength.
    - 600 Haste → ❌ Terrible
    So DBW is literally:
    33% god‑tier
    67% garbage
    And you have zero control over which one you get.
    That alone disqualifies it from being BiS for a spec that relies on timing.

    SO WHY IS THIS CONSIDERED BIS?^

    The issue:

    ������ Most BiS lists are copy‑pasted from Warrior/DK/Hunter lists
    This is the real reason DBW is overrated.
    DBW is god‑tier for:
    - Warriors
    - DKs
    - Hunters
    - Ret Paladins
    So people assume: “DBW is BiS for all physical DPS.”
    Then they copy that into Feral lists without understanding:
    - Bleed snapshotting
    - Agility scaling
    - Crit scaling
    - Feral’s damage profile
    - Feral’s ICD alignment
    - Feral’s rotation structure
    DBW is BiS for them, not for you.

    ������Old sims didn’t model snapshotting correctly
    A lot of early WotLK sims:
    - Averaged DBW’s stats over time
    - Didn’t model bleed snapshotting
    - Didn’t model ICD alignment
    - Didn’t model energy pooling
    - Treated Agility as “just AP”
    So DBW looked good in those sims.
    But in real gameplay?
    It collapses.
    Warmane uses correct snapshotting.
    Retail 3.3.5 used correct snapshotting.
    The sims were wrong — not the math.




    This is how each "Top-Tier" trinket works, and why it is beneficial: or where it falls short. In order first to worst.

    ������ 1. STS HC (Sharpened Twilight Scale)
    Static:
    - +184 Armor Penetration (best passive stat for white hits + Shred)
    Proc:
    - +1470 Attack Power (predictable, 15 sec, 45 sec ICD)
    Why it’s god‑tier:
    - AP proc snapshots bleeds
    - ArP passive boosts white hits + Shred
    - Predictable ICD = perfect alignment with TF/Berserk
    - No wasted stats
    - No RNG
    - No bad outcomes
    STS is always BiS.
    Nothing beats it.

    ������ 2. DC HC (Death’s Choice / Verdict)
    Static:
    - +288 Agility (best stat in the game for Feral)
    Proc:
    - +510 Agility
    - +1020 Attack Power
    - Predictable 45 sec ICD
    Why it’s insane:
    - Agility = AP + Crit + Bleed scaling
    - AP proc snapshots bleeds
    - Predictable ICD = perfect snapshot timing
    - Zero wasted stats
    - Zero RNG
    - Always the right proc at the right time
    DC is the perfect Feral trinket.

    ������ 3. DBW HC (Deathbringer’s Will)
    Static:
    - +167 Armor Penetration (good)
    Proc (random):
    - +600 Agility (Great)
    - +600 Strength (Ok)
    - +600 Haste (Trash)
    Why it’s bad for Feral:
    - Only 1/3 of the procs are good
    - 2/3 of the procs are bad for bleeds
    - Random timing ruins snapshotting
    - Random stat ruins TF/Berserk alignment
    - No control = no consistency
    - Haste does almost nothing
    - Strength gives 2x the raw AP of Agility and no crit
    DBW is a slot machine.
    Feral needs precision.

    ������ 4. WFS HC (Whispering Fanged Skull)
    Static:
    - +155 Crit Rating (good)
    Proc:
    - +1100 Attack Power (predictable, 15 sec, 45 sec ICD)
    Why it’s decent:
    - AP proc snapshots bleeds
    - Predictable ICD
    - No wasted stats
    - No RNG
    - Always useful
    Why it’s worse than DC:
    - No Agility
    - Lower snapshot ceiling
    - Lower crit scaling
    Still a strong trinket — just not BiS.

    ������ Now let’s evaluate the trinket combos with exact and appropriate stats.

    ⭐ 1. DC + STS (Actual BiS)
    Gives you:
    - Predictable ICDs
    - Perfect TF alignment
    - Perfect Berserk alignment
    - Perfect energy pooling
    - Maximum bleed snapshotting
    - Maximum crit/AP/ArP synergy
    - Zero wasted procs
    Summary:
    The only combo where everything lines up with Feral’s kit.

    ⭐ 2. STS + WFS (Best alternative if no DC)
    Gives you:
    - Predictable ICDs
    - Strong AP snapshotting
    - Strong crit scaling
    - No RNG
    - No wasted stats
    Weakness:
    - No Agility proc
    - Lower snapshot ceiling
    Summary:
    Stable, consistent, clean — but not explosive like DC.

    ⭐ 3. DC + WFS (Pre‑STS combo)
    Gives you:
    - DC’s perfect snapshot alignment
    - WFS’s predictable AP proc
    - Strong crit/AP synergy
    - Zero wasted stats
    Weakness:
    - Missing STS’s passive ArP
    - Lower white hit + Shred scaling
    Summary:
    Very strong until you get STS.

    ������ 4. STS + DBW (One good trinket + a slot machine)
    Gives you:
    - STS’s perfect ICD
    - DBW’s Agility proc (Great)
    - DBW’s Strength proc (Ok)
    - DBW’s Haste proc (Trash)
    Weakness:
    - 2/3 of DBW procs are bad
    - Random timing ruins snapshotting
    - No synergy with TF/Berserk
    - No consistency
    Summary:
    Half the combo is god‑tier.
    The other half actively sabotages you.

    ������ 5. DC + DBW (DC tries to carry DBW’s corpse)
    Gives you:
    - DC’s perfect snapshot alignment
    - DBW’s random stat roulette
    Weakness:
    - DBW ruins your timing
    - DBW ruins your snapshotting
    - DBW gives no crit
    - DBW gives no control
    Summary:
    DC is doing all the work.
    DBW is dragging you down.

    ������ 6. WFS + DBW (Only if you’re desperate)
    Gives you:
    - WFS’s predictable AP proc
    - DBW’s occasional Agility proc
    Weakness:
    - DBW’s RNG
    - DBW’s bad procs
    - No synergy
    - No control
    Summary:
    Playable, but strictly inferior to every other combination.

    ������ FINAL RANKING (With correct stats, timings, proc evaluations)
    S‑Tier
    - DC + STS
    A‑Tier
    - STS + WFS
    - DC + WFS
    B‑Tier- STS + DBW
    C‑Tier- DC + DBW
    D‑Tier- WFS + DBW
    Edited: 3 Weeks Ago

  2. The trinket comparison by themselves isn't the question. It's how those trinkets blend in with the rest of your gear. Dropping 160 armor pen from DBW doesn't make sense. You're already using your gem slots to get hit, expertise and armor pen cap. Getting your actual stats correct will carry your damage more than a trinket proc will.

  3. Few things you missed or got wrong, that sadly kind of make it fall apart:
    first and most importantly:
    - you say that strength is bad because it gives no crit and half the ap of agi, meanwhile it gives DOUBLE the ap of agility, making it still an extremely strong snapshot for bleeds (havent done the math to see which one is better, but str is definitely not "meh" or bad in any way)
    - you completely ignore the static stats of both trinkets, where dbw gives 167 arp (which is insanely good and idk where you get the replacement from) and death's choice gives 288ap (which is significantly worse)

    some other mistakes are that you mention bleeds snapshotting arp, while they dont even scale whatsoever on arp, also that they scale on agi, while they just indirectly scale on the ap and crit agi gives (following that logic you should also state that they scale from str, you not mentioning this artificially makes dbw look worse) and few other things, but the first 2 points are your mistakes, which sadly overwrite any good points you made, and lead you overall to the wrong conclusion

  4. Good catch:
    Short version: yes, Strength does scale with Feral Cat talents.
    My earlier “half AP, no crit” phrasing was sloppy.
    - 1 Strength = 2 AP
    - 1 Agility = 1 AP + crit
    - Both of those AP sources get multiplied by things like:
    - Heart of the Wild (10% AP in Cat Form)
    - Blessing of Kings / Mark of the Wild / Survival of the Fittest (stat multipliers)
    - Bleeds snapshot AP and crit, not “Agi” or “Str” directly
    - So both Agi and Str contribute via AP
    - Agi also adds crit, which further boosts bleed damage and combo point flow
    - Armor Penetration does not affect bleeds (only your physical, non‑bleed hits)
    So the real distinction isn’t “Strength doesn’t scale with talents” (it does), it’s:
    - Strength: more raw AP, no crit
    - Agility: slightly less AP if anything, but crit on top, which is huge for Feral (white hits, Shred, Omen procs, bleed crits via Primal Gore)
    That’s why Agility procs are generally more desirable for snapshotting, and why DBW’s Haste proc is truly awful for Cat. The anti‑DBW argument should be:
    - RNG proc type (Agi vs Str vs Haste)
    - RNG timing (bad for planned snapshots)
    - Haste being dead for bleeds

  5. I made some edits, and while going over some things I definitely did not revise my wording or placement of said things enough.

  6. I think you still underestimate strength. I played a bit around and strength seems to have like 0.8times the value for bleeds, while literally being better for white hits than agi by a considerable amount, making str and agi overall extremely close still. double attack power isnt just "a bit more"
    and you havent really answered the question of where you get the arp cap from without dbw.
    also dbw timing arent random? it just has a longer icd, but you'll always perfectly have it on pull and the procc will always predictably overlap with 45sec icd trinkets to snapshot. the 700str and 700agi proccs are both straight up better than the 510agi from dchc, only the haste is worse for snapshotting but might overall still be better
    Edited: March 16, 2026

  7. >“DBW timing isn’t random — it always procs on pull and lines up with 45s ICD trinkets.”
    This is incorrect.
    DBW has:
    - 105 sec ICD
    - 30 sec proc duration
    - Random proc type (Agi/Str/Haste)
    Even if you get the first proc on pull, the second proc is not aligned with 45s ICD trinkets.
    45s ICD trinkets proc at:
    - 0s
    - 45s
    - 90s
    - 135s
    - 180s
    DBW procs at:
    - 0s
    - 105s
    - 210s
    These do not line up after the opener.
    And even if they did, you still have:
    - 33% chance of Agility
    - 33% chance of Strength
    - 33% chance of Haste
    So 67% of the time, your “snapshot window” is ruined.
    ____________________________________________

    >"Where do you get the ArP cap without DBW?”
    Very easily.
    Full BiS gear (no DBW):
    - STS HC: 184 ArP
    - Gear: ~722–750 ArP
    - Gems: 10–12 ArP gems (140–168 ArP)
    You hit 1400 ArP without DBW.
    DBW is not required to cap ArP — it just makes it easier earlier in progression.
    ____________________________________________
    >"Bleeds don’t scale on Agility, only on AP and crit.”
    This is actually agreeing with my point.
    Agility gives:
    - AP
    - Crit
    Strength gives:
    - AP
    So Agility gives both bleed-scaling stats.
    Strength gives one.

    Again - Strength isn’t bad — it’s just not better than Agility for snapshotting.
    Yeah, 1 Str = 2 AP, but Agi gives AP and crit, and crit is huge for Rip/Rake because of Primal Gore. That’s why Str ends up around ~0.8 Agi in real value.
    DBW’s issue isn’t the Strength proc — it’s the proc RNG.
    You only get the good Agi proc 33% of the time, the Str proc is “okay,” and the Haste proc is dead for bleeds. DC’s proc is always good and always lines up with 45s ICD windows.
    ArP cap is easy without DBW in full BiS — STS + gear + a few gems gets you there.
    So yeah, DBW can hit hard when it rolls Agi, but DC+STS is simply more consistent, more predictable, and better for planned snapshots.
    Edited: March 16, 2026

  8. I get what you’re saying — gear context matters. But dropping DBW isn’t about ignoring ArP, it’s about how the trinket actually functions inside a Feral rotation.
    Yeah, DBW gives 167 ArP, and that’s great for white hits and Shred.
    But the problem isn’t the static stat — it’s the proc profile:
    - 33% Agi (amazing)
    - 33% Str (okay)
    - 33% Haste (dead for bleeds)
    So 2/3 of the time, your snapshot window is either mediocre or outright wasted.
    DC + STS gives 100% predictable, 100% useful procs every time.
    As for “losing 160 ArP,” that’s only an issue if you’re not in full BiS.
    Once you’re in ICC gear, you hit ArP cap with STS + gear + a few gems.
    DBW isn’t required to reach 1400 — it just makes the path easier earlier.
    And yeah, correct stat distribution matters more than any single proc.
    But that’s exactly why DC/STS wins:
    they give you consistent, controllable snapshot windows instead of gambling on DBW’s proc type RNG.
    DBW isn’t bad — it’s just unreliable.
    DC/STS is simply the more stable, higher‑floor setup for actual Feral gameplay

  9. one of the trinkets is basically always going to be delayed a little bit, you can either have few secs at the start or at the end of it overlapping (maybe it's even worth to force delay sts by 5-10secs to have a bigger window later on
    )
    and please stop saying that strength "ruins your snapshot window" its literally better than dchc procc for snapshotting.
    not sure where you get hit and expertise caps from if you gem 10-12arp gems

    "So Agility gives both bleed-scaling stats.
    Strength gives one"
    yes, but strength gives DOUBLE of the one.
    it's not better than agi for snapshotting, but its close, and better for melee dmg.

    you might be able to get slightly more bleed dmg on average with dc + sts, but whats the point of 3% more bleed dmg, if you lose 5% other dmg, because you have to sacrifice either hit, expertise or arp cap, or can possibly get all with some wonky gear swaps that will make you lose stats.
    just gem full agi at that point, and you'll also get bigger bleeds, while having less overall dmg, if thats the goal.

    dc+sts is more consistent and possibly more bleed dmg, but on average still worse dps than a perma haste proccing dbw + sts.

    str vs agi gemming is an age old question for ferals, because their value is very similar. now, the question of 510agi or 700str is very easy to answer, espacially if it also has a 33% chance to be 700agi or 700haste instead of the 700str, and you gain a ****ton of stats flat out from having 167arp instead of 288ap.

    if dc hc was ilvl 277, this could be a debate, but like this dbw is just the very clear winner overall
    Edited: March 16, 2026

  10. I get your points, but you’re mixing two separate discussions:
    (1) trinket function and snapshot value
    (2) overall stat budget / gearing path.
    They’re not the same thing.
    > “Strength is better than DC proc for snapshotting.”
    Strength isn’t bad — nobody said that.
    But 700 Str is not better than 510 Agi for snapshotting because Rip/Rake scale with AP + crit, not AP alone.
    Agi gives both.
    Str gives one.
    Even if Str gives “double AP,” the missing crit is huge for bleed damage and combo point flow.
    That’s why Str ≈ 0.8 Agi in real value.
    > “One trinket will always be delayed anyway.”
    Sure — but DBW’s problem isn’t ICD drift.
    It’s proc type RNG.
    You get:
    - 33% Agi (amazing)
    - 33% Str (fine)
    - 33% Haste (dead for bleeds)
    So 2/3 of your snapshot windows are either mediocre or wasted.
    DC/STS is 100% predictable every time.
    > “Dropping 167 ArP ruins your caps.”
    Only if you’re not in full ICC gear.
    In full BiS, you hit 1400 ArP with STS + gear + a few gems.
    DBW isn’t required to cap — it just makes the path easier earlier.
    Once you’re in endgame gear, the ArP argument disappears.
    > “You lose 5% other damage if you drop DBW.”
    That only happens if your gear isn’t optimized.
    In actual BiS, DC/STS doesn’t force you to drop hit, expertise, or ArP.
    You can hit every cap cleanly without DBW.
    > “DBW + STS is better on average.”
    Only if you value white/Shred damage more than bleed consistency.
    Feral’s damage profile is bleed‑heavy, and DBW gives you a 33% chance to completely whiff your snapshot window.
    That’s the whole issue — not the static stats.
    > “If DC was 277, this would be a debate.”
    The ilvl isn’t the deciding factor — the proc reliability is.
    DC gives you a guaranteed, always‑good Agi proc.
    DBW gives you a slot machine.
    >>:
    DBW isn’t bad — it’s just inconsistent.
    DC/STS gives you stable, predictable snapshot windows and hits every cap in full BiS.

  11. I get your points, but you’re mixing two separate discussions:
    (1) trinket function and snapshot value
    (2) overall stat budget / gearing path.
    They’re not the same thing.
    > “Strength is better than DC proc for snapshotting.”
    Strength isn’t bad — nobody said that.
    But 700 Str is not better than 510 Agi for snapshotting because Rip/Rake scale with AP + crit, not AP alone.
    Agi gives both.
    Str gives one.
    Even if Str gives “double AP,” the missing crit is huge for bleed damage and combo point flow.
    That’s why Str ≈ 0.8 Agi in real value.
    > “One trinket will always be delayed anyway.”
    Sure — but DBW’s problem isn’t ICD drift.
    It’s proc type RNG.
    You get:
    - 33% Agi (amazing)
    - 33% Str (fine)
    - 33% Haste (dead for bleeds)
    So 2/3 of your snapshot windows are either mediocre or wasted.
    DC/STS is 100% predictable every time.
    > “Dropping 167 ArP ruins your caps.”
    Only if you’re not in full ICC gear.
    In full BiS, you hit 1400 ArP with STS + gear + a few gems.
    DBW isn’t required to cap — it just makes the path easier earlier.
    Once you’re in endgame gear, the ArP argument disappears.
    > “You lose 5% other damage if you drop DBW.”
    That only happens if your gear isn’t optimized.
    In actual BiS, DC/STS doesn’t force you to drop hit, expertise, or ArP.
    You can hit every cap cleanly without DBW.
    > “DBW + STS is better on average.”
    Only if you value white/Shred damage more than bleed consistency.
    Feral’s damage profile is bleed‑heavy, and DBW gives you a 33% chance to completely whiff your snapshot window.
    That’s the whole issue — not the static stats.
    > “If DC was 277, this would be a debate.”
    The ilvl isn’t the deciding factor — the proc reliability is.
    DC gives you a guaranteed, always‑good Agi proc.
    DBW gives you a slot machine.
    >>:
    DBW isn’t bad — it’s just inconsistent.
    DC/STS gives you stable, predictable snapshot windows and hits every cap in full BiS.
    Answer me one question: what is 700 x 0.8? or in other words, how much agi does 700str equate to in terms of snapshotting value?

    all 3 proccs of dbw are great for feral, 2 of them for snapshotting the other for the rest only

  12. 700 x 0.8 = 560.
    So yeah — 700 Strength = 560 Agility in snapshot value.
    That’s exactly why the Strength proc is fine, but not better than DC’s 510 Agi.
    Here’s the part you’re skipping:
    Snapshotting isn’t just “AP value.”
    Rip/Rake scale with:
    - AP
    - Crit (Primal Gore)
    - Mangle
    - Savage Roar
    - All snapshot multipliers
    Strength only contributes the AP portion.
    Agility contributes AP and crit — and crit is a massive part of bleed damage.
    So even if 700 Str ≈ 560 Agi in raw AP‑equivalent terms,
    510 Agi + crit scaling still beats 700 Str for snapshotting.

  13. 700 x 0.8 = 560.
    So yeah — 700 Strength = 560 Agility in snapshot value.
    That’s exactly why the Strength proc is fine, but not better than DC’s 510 Agi.
    Here’s the part you’re skipping:
    Snapshotting isn’t just “AP value.”
    Rip/Rake scale with:
    - AP
    - Crit (Primal Gore)
    - Mangle
    - Savage Roar
    - All snapshot multipliers
    Strength only contributes the AP portion.
    Agility contributes AP and crit — and crit is a massive part of bleed damage.
    So even if 700 Str ≈ 560 Agi in raw AP‑equivalent terms,
    510 Agi + crit scaling still beats 700 Str for snapshotting.
    no, strength is twice as good in terms of raw ap-equivalent value, because it literally just gives twice as much ap as agi.
    0.8 is factoring in the crit already
    in terms of raw Ap-equivalent terms 700str is 1400 agi
    factoring in the crit, it goes down to around 560, because, as you said, the crit part is very important

  14. You’re mixing up raw AP with effective snapshot value.
    Yeah, 700 Strength = 1400 AP in literal terms.
    Nobody is disputing that at all.
    But snapshotting doesn’t care about “raw AP‑equivalent Agility.”
    Snapshotting cares about AP + crit, because Rip/Rake scale with both.
    That’s why the 0.8 factor exists in the first place — it converts Strength’s “double AP” into its actual value once you factor in the crit Agility brings.
    So yes:
    - 700 Str = 1400 AP raw
    - 700 Str ≈ 560 Agi in snapshot value
    - 510 Agi + crit scaling > 560 Agi‑equivalent AP
    That’s the whole point.
    You’re proving the argument for us---
    Strength looks huge on paper, but once you factor in crit scaling, it drops right back down.

    And no — all 3 DBW procs are not “great” for snapshotting.
    - Agi proc: amazing
    - Str proc: decent
    - Haste proc: literally zero value for bleeds
    So for snapshotting, DBW is:
    - 33% Super
    - 33% okay
    - 33% dead
    DC is:
    - 100% good
    - 100% predictable
    - 100% snapshot‑friendly
    That’s the difference.

    ->
    Your math is correct — but your conclusion isn’t.
    - Strength gives double AP > true
    - Crit is huge for bleeds > true
    - Strength loses value once crit is factored > true
    - 700 Str ≈ 560 Agi in snapshot value > true
    - 510 Agi + crit scaling > 560 Agi‑equivalent AP > also true
    So the Strength proc is fine, but it’s not better than DC’s Agility proc for snapshotting, and DBW’s RNG makes it inconsistent.

  15. You’re mixing up raw AP with effective snapshot value.
    Yeah, 700 Strength = 1400 AP in literal terms.

    That’s why the 0.8 factor exists in the first place — it converts Strength’s “double AP” into its actual value once you factor in the crit Agility brings.

    - 700 Str ≈ 560 Agi in snapshot value > true
    - 510 Agi + crit scaling > 560 Agi‑equivalent AP > also true
    So the Strength proc is fine, but it’s not better than DC’s Agility proc for snapshotting, and DBW’s RNG makes it inconsistent.
    why do you factor in the crit scaling of agi twice? there is no "510 Agi + crit scaling > 560 Agi‑equivalent AP" there is only "510 agi < 560 agi equivalent" the crit is factored in on the step where you go from 1400agi ap equivalent to 560 agi ap+crit equivalent.
    for some reason you reduce the 1.4k to 560, but still consider it as just the ap part, while that is ap + crit value equivalent

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