"WoW Down to 7.1 Million Subscribers
Blizzard had their Q1 2015 earnings call today, announcing that WoW is down to 7.1 million subscribers at the end of Q1 2015. This is down 2.9 million from the Q4 2014 call that listed WoW at 10 million subscribers. This appears to be the largest drop in subscriber count in the history of the game."
I wish it was down further, a lot further. It'd be nice if they'd bring back flying, ditch garrisons, and stop doing **** like selfie and twitter. I miss the good ole days when the content mattered.
Come to think of it, i'd rather go in circles in dalaran waiting for the next icc group then sit in my garrison alone day sending out my followers to do whatever and getting rewards i feel i shouldn't be earning, but this seems like their super fast track to get people geared and into raiding that which sucks, imo.
Subscribers does not speak of revenue now that there is the WoW Token system .... Since People can buy gametime with gold at the expense of some other subscriber, we have to use some other means of calculating the population.
Subscribers does not speak of revenue now that there is the WoW Token system .... Since People can buy gametime with gold at the expense of some other subscriber, we have to use some other means of calculating the population.
There was no tokens first 3 months so tokens will count for next 3.
This is what happen when they try to get carried by nostalgia. TBC was cool but it over a long time ago, just move on.
I don't care how many people used to play WoW. 7.1 million is an enormous number--- one that is almost incomprehensible in terms of actual people playing the game.
I'm not surprised at all, i mean they think everybody is going to pay $60 for a new expansion + 20 $ every month, i don't know why they think that WoD should be more expensive than all of the previous expansions, i mean $60 i ain't gonna pay for it duhh... I was playing on retail pandaria, and i remember paying $20 for account, all expansions and pandaria, and now they want me to pay +$60 lol.. I mean it's just my opinion, and this is most likely the problem of their lack of subscribers...
Every game declines after it's prime (BC-WoTLK era), difference is though some will just pack it up and call it a day while others while carry on trying to redeem itself. Wow is the latter, and some point in the future they will make an expansion that people can compare to BC/Wrath positively, it just comes down to a matter of when and how but also, the faith of its customers.
so you're saying that this is just a bump in the ride? well, i hope so.
I took a 10 day WoD trial on my retail account, I play in Skullcrusher one of the first servers in WoW, no1 talks in global channels, the AH doesnt have tons of items on it
and you know they have 5 or 6 servers merged, so you can basicaly join a guild on some other realm, it seemed quite empty, theres more activity on Sargeras AH and global than on retail,
didnt try end game pvp cause I couldnt go more than 90, only have MoP expansion there, but as for BGs at low lvl it goes well sinc theres a whole battlegroup to play with, but if it was 1 server BGs like we have here I think I would wait for hours.
So the drop from WOTLK to WoD is quite substantial and I dont see how it will go up, I stoped retail in Wotlk when they had around 13 mil subscribers, that was a great time,
now retail seems empty, all that I liked about that 10 day trial was that every old dungeon was open and I went and did all raids I could solo;)
no? world of warcraft isn't even close to all other MMO's combined :P Hearthstone, LoL & Dota all got 20 million+ players playing it :S
I do think WoW is the biggest MMORPG
no? world of warcraft isn't even close to all other MMO's combined :P Hearthstone, LoL & Dota all got 20 million+ players playing it :S
I do think WoW is the biggest MMORPG
Yeah, 1 million subscriptions per month, sustained over 3 months, is alarming by any standard.
Even worse if you consider that this figure matches a rapid increase right at the beginning of WoD. Because this is evidence of players attracted by the genre and general characteristics of the game, that is, ready and willing to play the game, but later disappointed and barely staying for a fraction of an expansion's life cycle.
The thing is, a small drop might have a complex cause hard to elucidate, but the reason for a debacle of such magnitude is probably staring us in the face. Not all complex problems have complex solutions. Force feeding Facebook games that gut professions, and giving no enjoyable, rewarding group content beyond weekly locked raids, pretty much sum up most of what's wrong with PvE, at least.
Its good for blizzard to have to adapt to dramatic drops in players. Really someday after the new "cards for money" thing runs out of steam they should start dropping the monthly rate. Currently retail is only worth about $5/mo and only if they install system to allow people to adjust their own leveling rate.