1. Granted, but even with my lack of proof being the case, there are still enemy packs linked on pulls (sometimes only 1 or 2 coming with an entire pull of a bigger pack) that surely many in this thread have noticed. Underbog trash before 3rd boss being a good example of this.
    I believe you, but like I said we go for as close as possible, with the information available or that we can find. Especially when it comes to very specific details like that, it can get very difficult to get it right. We are open to tweaking and fixing things, but you probably can appreciate that if we go by people's memory, we will get pulled in every direction by players who remember it differently.

  2. I really don't understand the "Hurr-durr this is what REAL TBC is like, get used to it" attitude to heroic dungeons when you guys released raids nerfed into the ground. All 3 currently available raids are a complete joke that's cleared by groups of fresh 70s in quest gear, meanwhile in heroic dungeons a tank in t4 gets chewed up by random trash and the whole server is farming SP over and over because anything harder is impossible to do with a pug group.

  3. Hello..... majority of the playerbase, play this game in order to relax and have fun....

    Content where you Require too Sheep, Trap, Sap.

    Limits your option of what players you are picking too a heroic dungeon.

    i don't understand why the server is categorising too 0,3% of the playerbase who enjoys... hard content.

    I can tell you this, having full high warlord gear, entering Normal Ramparts.
    I should be able, too cleave 6-7 monsters without having issues...

    Here on this realm, it's so badly scripted that you're forced too pull 3 mobs per time and have sheep on every single pack.

    Like it's ridiculus, Heroic dungeons on this Server are Harder then Karazhan.....
    Something is wrong, please look over the scripting and tune things down

    1. by having things tuned down, it will first make more players encouraged over queing RDF.
    2. More players being able to get their Pre raid best in slot gear, means more opportunity to get into raid environments.
    3. getting invited into more raids, means more fun, more fun means staying on the realm and encouraging friends too try it out.

    Dungeons are made in way how they were used to be in original TBC (Not classic TBC, the original TBC from 2007). And thats how it was used to be, that the weight of responsibility is not only on tank but on entire party. In fact Heroic dungeons were meant to be something between t4 raids and t5 raids.
    YOU DONT HAVE to do heroic dungeons in order to get gear for t4 raids, like karahzan attumnent can be done in normal mode dungeons that are pretty doable with most of comps spewed out by dungeon finder. You do heroic dungeons mostly for some gear catchup, T5 dungeon attumnents and that one karahzan chain quest to be able to summon nightbane boss that is harder than every other karahzan boss.

    Remember that dungeon finder is a wotlk thing and it did not exist in tbc. Wotlk heroics are way easier simply because they were designed around dungeon finder so they can be done with like every possible party composition of classes played by players who didnt had any experience with cooperation between each other. TBC heroics are meant to be made by specific composition of specific players with some decend cooperation experience, so RDF is not a good tool to find other players for heroics, you gotta speak to people.

    Yeah i wont mind giving heroics some nerf to make them doable by rag tag team barfed out by dungeon finder. But it wont happen because thats not what idea of onyxia experience is. Get over it, find some buddies and you will find out that heroics are not THAT HARD as you think, you just need a decent comp and cooperation.

  4. I've noticed some issues with certain bosses, particularly in Ramparts Heroic. Despite attempting this dungeon multiple times with well-geared players, Vazruden seems to behave abnormally. He executes three abilities within a single GCD (global cooldown) and is somehow able to eliminate a geared tank almost instantly.

    While I appreciate the challenge of tougher trash mobs, spending an hour on one boss—after the others were defeated in under a minute—clearly indicates a scripting or tuning issue. This behavior doesn’t feel consistent with the original design intent.

    I’m all for increased difficulty, but should trash mobs in Heroics really be harder than raid bosses?


  5. So you don't want to play the game? OG tbc wasn't perfect and I like it that way. It's actually a challenge sometimes. you have to solve the puzzle that is the trash pulls in each dungeon. if you want to play super casual, go back to wrath. tbc is not a casual expansion.

  6. If TBC is supposed to be OG hardcore experience then why did they release raids nerfed into the ground? Magtheridon hits for less than random trash in heroics, Do you really see no problem with this balancing?

  7. Say what ever you want but you need less gear to do grull / mag or even kara bot run , then rdf hc...

  8. Makes no sense. HCs are stupid hard while Kara, Gruul, Mags are a cake walk. It would be much better for gear progression if HCs were easier and everything was a little harder.

  9. Makes perfect sense. This is TBC on a 3.3.5 client. Meaning they're using content from 2.4.3 TBC technically.

    That's actually how it was. This is why many item values/talents/spells/bugs from the actual original TBC aren't in the game currently. They're just adding/removing things available in 2.4.3 to simulate the original TBC. But actually modifying the content changing values is a whole different thing.

    It was ok in Vanilla scaling down content for 25 man raids because there was a target somewhat, but modifying the values of every heroic dungeon and nerfing every type of ability to values that would make it match the post-nerf level of raids and to player's satisfaction is too vague and unreasonable. But not only that, changing some spells or abilities in these dungeons would remove from that original experience.
    Edited: December 23, 2024

  10. Pugging several HC’s each day. Would say the rate of succes is around 50-70%. Have more or less only pugged and have done all HCs a few times. I dont see the problem. Maybe the ones that do not succede simply lacks knowledge of the game?

  11. i've never done a heroic before and i did my first raids on ony-vanilla (the easy ones like zg, mc and aq20) so i am far from being a pve sweat.

    after reading the complaints on the forum i expected heroics to be really hard and was surprised how easy they turned out to be. sure, some pugs fail but most of them succeed if they can handle a few wipes. never failed one with a premade or even semi premade group. you neither need insane gear nor are the mechanics absurdely difficult so i don't understand where those complaints come from.

  12. Makes perfect sense. This is TBC on a 3.3.5 client. Meaning they're using content from 2.4.3 TBC technically.

    That's actually how it was. This is why many item values/talents/spells/bugs from the actual original TBC aren't in the game currently. They're just adding/removing things available in 2.4.3 to simulate the original TBC. But actually modifying the content changing values is a whole different thing.

    It was ok in Vanilla scaling down content for 25 man raids because there was a target somewhat, but modifying the values of every heroic dungeon and nerfing every type of ability to values that would make it match the post-nerf level of raids and to player's satisfaction is too vague and unreasonable. But not only that, changing some spells or abilities in these dungeons would remove from that original experience.
    Literally nobody cares how it was. It's not 2007 anymore. We have a gear shop, dual talents, guild banks and we play on a WOTLK client. This is a custom modded x3 private server. How it was is not an argument.

  13. Literally nobody cares how it was. It's not 2007 anymore. We have a gear shop, dual talents, guild banks and we play on a WOTLK client. This is a custom modded x3 private server. How it was is not an argument.
    All your posts say is that Onyxia just isn't the server for you, at least during Burning Crusade content.
    Dungeons are working as intended, the way they were meant to be and how we wanted to offer them. If some mechanic is working incorrectly, feel free to make a report, but that's as far as changes should go.

  14. All your posts say is that Onyxia just isn't the server for you, at least during Burning Crusade content.
    Dungeons are working as intended, the way they were meant to be and how we wanted to offer them. If some mechanic is working incorrectly, feel free to make a report, but that's as far as changes should go.
    Are you kidding? Onyxia is a perfect server for me. 90% of the server is not blizz like. I'd just like people to stop pretending that having heroics exactly like they were in 2007 makes the rest of the server blizz like. We already have all these custom features why not fix heroics to be you know, doable? Makes perfect sense to me.

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